Friday 9 December 2016

Character and Narrative - Limitations in Aesthetics

As far as I can tell the one true limitation of hand drawn animation is the ability (or lack of) to portray realistic depth within a shot. This limitation is based on the fact that, even when utilising parallax effects, it is nearly impossible to achieve a truly three-dimensional looking space in the same way that CGI can. With CG animation the lighting and shading effects alongside imitation lens and motion blurs can give an effect of the third dimension that is almost as real as if it were live action film. In contrast to this, while not technically impossible, it is beyond the reach of any human being to draw and animate a scene that could closely imitate reality in the way 3D animation can.
I see this as the main limitation for traditional animation, and is one of the reasons 3D and digital animation has so many more uses - particularly for 3D which can now be seamlessly edited into live action footage, or used to create entire scenes and backdrops for actors to be placed in. Compare this to the look of Space Jam which while obviously very cartoony and unrealistic, still wasn't able to make Michael Jordan look like he was actually a pat of the scene, rather than just plonked on top of a hand drawn animation.


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