Tuesday, 26 April 2016

Banana model

The object I chose to model and texture is a banana. I chose it because it isn't a particularly difficult shape to model, but I can go really in depth with the texturing.

I started with a cylinder, added 10 edge loops and dragged the edge rings into a kind of lozenge shape. Then I applied the Bend non-linear deformer to make a gentle banana-like curve.


Then I used a similar process to make a stalk.



Texture


Finished product



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