My 10 second animation was achieved by a mix of traditional drawn animation and digital editing. The individual characters were hand drawn seperately from each other and animated in Photoshop, backgrounds were also created in Photoshop, and then it was all layered up in Premier, using the motion control panel to edit timings and movements. SFX were sourced from online public domain databases as well as the running sound effect from the Hanna Barbera collection.
I am mostly happy with the outcome, although I think the use of photographic backgrounds makes the 2D drawings look especially flat. I also got bored of the story halfway through animating, another symptom of my habit of rushing in and starting on the first idea that comes to my head, without much development, and I think there could be a bit more narrative instead of the quite linear action that came out. Also the process of hand drawing, scanning, cleaning up every frame in Photoshop, and then amalgamating it all in Premier seemed like a very time consuming way of producing a 10 second film. Yeah, I get that animation is a slow process, but there definitely seems like a mismatch in the time expended and final result - and I would like to explore other possible techniques for traditional animation which might streamline the process.
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